Refreshes the focus tree for the specified country, restarting the checks in, If put within a focus' completion reward, the focus will not be marked as complete at the time the effect is executed, leading to. Cheesing the game, console commands, or literally anything else. Fires the specified event for the current state. An if statement allows an execution of effects to only be done if certain triggers are met. Optional, assigns one automatically if omitted. limit = { }The triggers that must be fulfilled by the province's current controller to be transferred to the new controller. For example, let's say that the country history file has the following: In this case, TAG_liberal_leader will be the character that gets assigned to be a leader. Adds a province modifier to the specified provinces in this state. Executes contained effects on a random state that meets the limit and is controlled by the country this is contained in. Shows the name of the specified character as a tooltip. str_damage = The percentage of damage done to units to strength in particular. keep_unit_leaders = { }List of unit leaders to be kept by their legacy_id. No tooltip is shown. Gives all the resources of a state to the target country. Now use 'add_equipment 1000 Matilda LP Mk. Removes a set resistance target increase in the specified state. Has a unique ideology icon. In order to hire an advisor to be within their proper slot, activate_advisor is used as such: As an effect, this works within country history files as well. Modifies the resource output of the specified building for the current scope. country_leader = { }Country leader role definition An update is done daily by default; this can be used if the applied values need to be changed urgently, such as if modifiers are checked or used later in the effect block. Makes the current scope start a peace conference with the specified scope on the other side. Executes contained effects on a random country that meets the limit and borders the country this is contained in. Many codes can be turned off by repeating the command, but sometimes reloading the save or exiting the game is necessary. Can be used to confirm if a crash is AI-related, such as if a naval port is built within a province that doesn't have a valid model definition within. You can reverse this behaviour by including the following line in the decision block: This is only for decisions. Variables can be used. Adjusts the number of research slots the current scope has. Displays a special tooltip for the specified mission in the effect tooltip. Adds coordination skill to the current navy leader. This page was last edited on 26 February 2023, at 08:53. If the character has multiple country leader roles, specifying the ideology type is mandatory. terrain_factor = The modifier applied to terrain bonuses. on_lose = The event to fire for the side on a loss. Optional. Old capital is remembered, if not specified otherwise. Enables resistance for the scoped state when the occupier is the specified country. Retires and removes the country leader of the ideology party for the current scope. activate = Will activate the advisor (add them directly when the command is run to the countries government). The "parties" parameter no longer works as of version 1.7. Executes contained effects on every state that meets the limit and is owned by the country this is contained in. On game versions prior to 1.12.8, the character must be already recruited by the country this is scoped from. Create a ship from another country and assign it to the reserve fleet. These don't serve as effects, but rather as scopes that change for whom the effects are being executed. Makes the current scope a demilitarized zone. Executes contained effects on every country that meets the limit. Adds an operation token towards the country, allowing access to more intel or applying a targeted modifier. This is a community maintained wiki. HOI4 Console Commands Resign Command HOI4 Resign Command. 1st: add_party_popularity 100 fascism. Adds the specified trait to the current character. Changes the specified portraits of a character. Teleports all railway guns to the province where they get deployed. Never shown to the player. Character modding - Hearts of Iron 4 Wiki - Paradox Wikis Optional.Equipment scopetype = The name of the equipment to produce.creator = The country which is producing the equipment. Forces the current scope to join the war of the specified ally against the specified enemy. Example: You create a variant of 'Matilda LP'-tank with better Armor and Main Gun and name it 'Matilda LP Mk. Elsewhere, random seed is unfixed by default, making this argument unnecessary to set to "no". advisor = { }Advisor role definition id = intA number ID which can be referred to by other effects. Sub-units are defined in /Hearts of Iron IV/common/units/*.txt files. This item will only be visible to you, admins, and anyone marked as a creator. Turns the current operative against their own country, transferring them to the specified country. In custom console commands, the country running the command is FROM, while ROOT is the selected country, state, or character. Optional.combat_entrenchment = The bonus to grant. Executes contained effects on a random state that meets the limit and is owned by the country this is contained in. visible = { } is a trigger block that the character must fulfill in order for the unit leader to be visible and possible to pick. This page was last edited on 17 February 2023, at 17:21. Yes by default. Ace localization replacements : [Prev.GetCallsign] [From.GetFullname] [From.GetAceType] [From.GetHerHis] [From.GetMissionRegion] How to leave a faction as faction leader :: Hearts of Iron IV General disband = If true, will refund equipment and manpower. Deprecated. Dismisses an advisor from their respective slot, leaving it empty. For more help using the console and cheat commands, see our basics guide. Can also be used in division scope. These scopes are used within effect scopes to control the execution of effects. Optional, defaults to false. A character has an advisor role added by defining one within the advisor = { } block. Delete all countries' armies and fleets, with the exception of one country. Optional.cannot_retreat_while_defending = The bonus to grant. Can be chained indefinitely as FROM.FROM. In targeted decisions or diplomacy scripted triggers, this refers to the scope that is targeted. Adds a claim for the current scope on the specified state. Using a non-default text editor can also allow using the 'Search in files' function (Such as in Notepad++, Sublime Text, or Visual Studio Code) in order to search through every single localisation file at the same time to find a specified value. (Can declare war without justification), This is likely the most effective way of wanting to start a war. Remove the exile tag on an army leader, making them no longer be considered exile leaders. Resign Command Help & Examples | HOI4 Cheats These are the ideology types in base game across groups, defined in /Hearts of Iron IV/common/ideologies/*.txt: traits = { my_trait_1 my_trait_2 } is, similarly to advisors, a list of country leader traits that the country leader has, which would apply modifiers on the country if the character is leading the country. Bypasses the specified focus for the current scope (marks as complete without firing. Since the filenames are only used for organisation purposes, this is done within the country's history file (in /Hearts of Iron IV/history/countries/) as such: If this is not done, the character cannot ever be used. Removes the balance of power in entirety. Columns go left-to-right starting with 0. These effects can only be used within history files, failing when used outside. There is a specific list of effects that can instantly change the game. Adds a railway level between two provinces or along a predefined path. civilian_intel = How much civilian intel to add. Sets the current stability value for the current scope. Optional, defaults to owner of operative.set_from = Sets the scope of FROM in scripted localization. Removes the current scope from the faction they are part of. Must be fired from ROOT, the country that should be exiled, or a TAG specification must be used. Sub-units are defined in /Hearts of Iron IV/common/units/*.txt files. Mandatory to specify a division_template. The province scope is used for provincal level buildings. Changes the character's name to the specified localisation key's value. Executes contained effects on every country that meets the limit and has any core states controlled by the country this is contained in. Ships are also constructed instantly. Optional. Sends a demand to our every subject. Where triggers do not need to be repeatedly checked random can be a performance light alternative to mean_time_to_happen for scheduling events. Necessary for advisors. States that are owned but not controlled will be transferred to the released country, but won't be controlled by it. I just wanted to ask if anyone knows if there is some way to change the faction leader. folder = naval_folderThe folder to steal from. After using this command, a full list of all HOI4 console commands will be outputted to the game.log file. How often does the combat view give a random sound? Limits the selection of units on which the modifiers can apply on to those that have the sub-unit in a composition. Removes every unit leader role from the character. Toggles the locked status on a division template for the current scope, which prevents editing or deletion. The add will occur before the removal of the old idea. Effects (also known as Commands) are used in order to affect the game dynamically from within a specific scope. target = The target country. Must be an non-archetype equipment. Recommended to use add_country_leader_role instead when possible. #2. Cookie Notice This can fail to carry over the control, so it's recommended to instead use. Use set_character_flag instead. If the name or the portrait are not defined, this also decides how exactly it will be generated. /Hearts of Iron IV/common/characters/*.txt, /Hearts of Iron IV/history/countries/TAG*.txt, /Hearts of Iron IV/localisation/english/*_l_english.yml, /Hearts of Iron IV/dlc/dlc001_german_historical_portraits/interface/ghp_ideas_characters.gfx, /Hearts of Iron IV/tools/art/portrait_leader_background.png, /Hearts of Iron IV/common/ideologies/*.txt, /Hearts of Iron IV/common/unit_leader/*.txt, /Hearts of Iron IV/common/country_leader/*.txt, /Hearts of Iron IV/common/abilities/*.txt, PDXCON Note that while it's common to put the characters in a file with the name the same as the tag of the country, the filename does not actually matter aside from organisation and for overwriting previously-loaded files with the same name. An example with an advisor portrait, a country leader, and a corps commander portrait is the following: The portraits themselves are defined in any /Hearts of Iron IV/interface/*.gfx file. As an example with a trait of the name not_polish_person, this definition is used within the spriteTypes = { } block encompassing the entire file: These arguments are for the modifiers that the trait gives to the unit leader, whether it's the modifiers themselves or something related to them, as well as effects executed related to the trait. If the ideas have the same name in the localisation, it will show up as modifying the idea rather than swapping them. Changes the controller of all provinces within that state controlled by countries that meet triggers to the specified country. Executes contained effects on a random character that meets the limit and is recruited by the country this is contained in. creator = The country that created this ship. Additionally, country-scoped triggers are also supported, which'll assume the country that recruited the character. Sets the collaboration in TAG with the scoped country. Effects/create country leader | Hoi4 modding Wiki | Fandom female = The gender of the leader. Use modify_character_flag instead. All states that are cored by the specified country will be given to it. on Paradox technology, Legal (Optional turn back on binarization in settings.txt). Localisation is defined by using the trait's name as a localisation key within any localisation file, with an entry as my_trait: "My trait". Optional, no by default. An easy way to tell internal IDs is debug mode. Grants the current scope a wargoal against the specified country. A description can be added by appending _desc to the end as my_trait_desc: "My description". Adds attack skill to the current unit leader. The list of effects may be outdated. modifier = The relation modifier to add. scale = The size of the entity. trait = The trait to remove. Grants the specified country a license to produce the specified equipment from the current scope. This example can be used as an effect in regular code as scripted_effect_name = yes. Politics have no relation to morals -- Niccolo Machiavelli. If the decision is on cooldown, it gets removed, in order to reactivate or remove completely. Re-randomises the division commander using the given seed. Moves the camera position over the specified state. I know with WtT you can now add them by spending CP, but a lot of them still require skill levels and certain prerequisite traits to unlock other traits. Optional. Other Valid ideologies "communism" "democratic" "neutrality", Removes the Danzig modifier from Danzig if that state is selected. Console commands - Hearts of Iron 4 Wiki - Paradox Wikis Generates a character for current country. Enforces the entity used by the units using this template to be the specified one, order of battle assigned within the history file, custom effect tooltips can be used to tell the player what this effect block would do, https://hoi4.paradoxwikis.com/index.php?title=Effect&oldid=60522, Play srgb. Removes a focus from list of completed focus, and potentially all focuses requiring it as a prerequisite. debug as a console command will turn on debug mode which can provide information about certain database entries, such as focuses, national spirits (and other ideas such as laws or designers), or technologies when hovering over them, as well as obtaining information when hovering over a province of IDs of the state and the province, as well as the 3-letter country tag of the country it belongs to. target = / Which country receives the equipment. Saves the current scope as a key. flag = The flag to set. Sets the position and rotation of an entity using two coordinates. Module scope = The modules configuration for the variant. Sets the order of battle to be used for the current country's divisions, overriding every other keyed order of battle that uses the same key. ruling_party = The ruling party of the original, player-led country. all will result in all states that meet the filter going to the breakaway. Possible to specify the terrain by scoping into it. Decides which advisor slot gets used by the. parent_version = Ordering for multiple variants of the same equipment. Affects AI. Defaults to false. Optional.war_support_reduction_on_damage = The bonus to grant. desc = MY_LEADER_DESCRIPTION is the localisation key that gets used for the leader's description depending on the currently turned on language. Remove_trait Command Help & Examples | EU4 Cheats template = The template the units must use to be deleted. Forces an update to the effects given by variables within dynamic modifiers. Necessary for advisors. Activates the specified decision for the current scope, ignoring triggers for the decision. How to change party leader, country tags etc : r/hoi4modding - reddit days = Sets the flag to last for the specified amount of days. on Paradox technology, Legal Sets the specified character to also act as a country leader, promoting to the party leader if specified. Removes the subject status between the target and the current scope. localization = The localization key for the modifier. elections_allowed = Whether elections are allowed. Add mines to a strategic region for the current country. ratio = <0-1>How much decryption ratio to add. The difference between ideology types is mostly cosmetic, changing the description shown when hovering over the ideology icon and, if defined so, the icon itself. planning_skill = The planning skill of the leader. ws [<amount>] ws 50. Scripted effects can be accessed in console by typing e scripted_effect_name to run them. Optional. Starts construction in the current state for the specified building. If the limit there is false, then it moves on to the next one, until hitting an end or an else = { }.